a proposal-in-progress for an artistic research project
subject matter
self-technologies for a relational world
Gijs de Boer➪
There's this question I keep encountering. On my journey from design to philosophy to artistic research, I learn about the limits of human subjectivity: how agency is shaped by design, how design itself is a product of a gathering, how even when studying this, research is always a situated affair. Then a doubt creeps up. Why was this something for me to learn in the first place? What even allowed for a dominant self-conception of a subject that can be separated from others? And that's when I meet the familiar question.
Now I want to work with this question. Specifically, how designed things affect self-conception on an individual level. I picture a sort of hybrid artistic PhD with both a philosophical and an artistic department. In the sections below I explain the project in more detail.
Introduction Towards relational selves
I'm looking at how our idea of our subjectivity, our role in the world, is shaped by designed things around us. How driving a car makes me feel like a king of the road, how trying on clothing make me see myself as an artwork; how holding money casts me as a ruler, a plant pot as a protector; how chatting with a bot makes me feel more or less human. In other words, how any technology is also a self-technology➪.
If so, how could technologies support – rather than hinder – a transition to a relational self-conception, one where we view ourselves as the product of a context as much as the coproducers of it. A modernist view that separates the subject from other bodies has served to justify regimes of extraction and exploitation. How has design been contributing to the production of modern subjects, and could it instead produce relational ones? Hence 'self-technologies for a relational world.'
essentialist | relational |
seperation | strings |
modernist | posthumanist |
control | trust |
independent | situated |
neutrality | desire |
To find out, I want to engage in an artistic research project: using creative ways of knowing to find patterns in historical designed objects, and to explore ways of using aesthetics and materiality to invite a relational self-conception. I don't know yet what would be a good context➪ for this research, one where I can meet academic peers and contribute. But first I'll explain a bit more about the topic➪ and methods➪.
Topic Self-technologies
With the term 'self-technology' I want to develop a lens to analyse the way that any technology may affect our self-conception. Not just how we relate to the world, but also reflexively to our selves. Here I can imagine building on theories of agential cutting in new materialism (Barad), mediation theory in postphenomenology (Verbeek), or ontological design in design theory (Willis).
Technological mediation1 of the world-relation.
Self-technology's metamediation2 of the self-relation.
I think this reflexive effect happens both in explicit and implicit ways. There are many historical examples of explicit self-technologies: from mandalas, temple architecture and spiritual rituals, to figurines, self-portraits and psycho-analytical diagrams. Each is a technique of framing and working on the self.
When new technologies are introduced they often start acting as accidental self-technologies: they come to influence how we relate to what it means to be human. Structurally, the steam engine became a model for the working human, the computer for the thinking human, the corporation for the human planning their livelihood. Would generative AI become a model of the relational creative human? But also in everyday technology: what kind of subject is made through conventional design aims of clarity and control?
I'm interested in exploring the different dimensions and ways of how self-technologies mediate our self-relation. The materiality of subjectivity. Could there be a practice of explicit subject-design? Of including the self-forming aspects of a technology in the design brief? Or would that exaggerate the power of design in such ontological matter? Still, if this mediation is happening anyways, what to do?
1 often the main focus of analysis in technology studies like postphenomenology, see Verbeek (2005).2 concept developed in my MSc thesis on posthumanist design.
Method Artistic research
I like to do research through artistic and auto-ethnographic practice. When I moved from philosophy to an artistic design MA, I felt liberated in the ways of knowing that I could apply. I would still respond to philosophical questions, but by making things and taking my bodily experiences seriously. For instance by exploring the reflexive potential of AI through a self-portrait, understanding different ways of winning trust by performing them, or capturing nature-views in window videos.
I see these forms of artistic research as a practical implication of a relational epistemology; they allow to work with subjective, aesthetic, and embodied ways of knowing. When looking deep enough, even navel-gazing can never end with the self but will arrive at its contexts and conditions. This has overlap with methods in practice-based research, auto-ethnographic design research (Schouwenberg & Kaethler 2021), research-through-design, and the emergence of artistic PhDs.
To study how things affect self-conceptions I can picture a range of artistic methods that could benefit, not just as a way to represent knowledge, but to create it. Some options with examples from previous projects:
- Websites as mappings, to gather and analyse instances of historical and current self-technologies. In gijs.garden I collect care tools, things related to plantcare, mapped on how they affect how much control and engagement takes place.
- Objects I can interact and live with and other material experiments, for instance Objective Portrait, a self-portrait with a self-trained reflexive AI model. Or the Always Trust Me ATM that tries to win its trust in an honest way.
- Visual speculations on relational technological self-practices. I like ways of world-making through aesthetics: e.g. the Post-Growth Compass critically explores possible futures for a think tank on human-technology-nature relations.
- Essays, as ways of finding patterns between different registers of references, and to think ways out of conceptual tensions. In the visual essay Between Fox Traps and Hero Bait for instance, I explored what design discourse could learn from the ambigutity of emerging types of memes.
- Performative talks and videos, both as a way to structure findings in a narrative and to play with ideas through the aestethics and roles of how I present. See for instance How to win trust in stormy weather?
- Workshops as ways of learning together. In teaching I try out methods of critique through complicity in Hypocrits, and self-portraiture as a positioning tool in Ego Design.
Context Possible academic fields?
While I work most comfortably through artistic media, I miss academia, a community of people being passionate about studying shared questions. I see the artistic works as primary research to be analysed and contextualised through theoretical lenses, with the aim to contribute with new concepts and frameworks. In the quest for a place to do this research, I have two main questions:
1. What would be a fitting academic field and discipline to situate this research within? One that shares my questions and houses concepts and frameworks that may help me analyse self-technologies. For example:- critical posthumanism and new materialism in the humanities, where I could build upon theories of posthumanist subjectivity (Braidotti 2013) and agential realism (Barad 2007) with an account of the material conditions affecting subject formation on an individual level.
- postphenomenology in philosophy of technology, where I could focus on the mediation (Verbeek 2005) of the reflexive self-relation, in line with my philosophy thesis on 'metamediation'.
- posthumanist design in design research, complementing the emerging recognition of how the design process itself is always already a more-than-human endeavour (Wakkary 2021), with how designed things affect how users relate to themselves in their surroundings.
- ontological design (Willis 2005) in design studies, extending the ontological shaping of the world to how things may shape ontologies themselves: the way people understand the world.
- ?
- neuro-archeology, to understand the role of artifacts like cosmograms and self-depictions in the development of subjectivities, like Lambros Malafouris on the influence of beads on self-awareness (2008).
- decolonial studies to help recognise non-Western modes of subjectivity, such as Sylvia Wynter's genres of human and Rolando Vazquez (2020) decolonial aesthetics.
- philosophical anthropology, for a view of different models and practices of subjectivication, for instance Foucault's technologies of the self (1978).
- technological psychoanalysis, to support the analysis of subject formation, for instance Isabel Millar's psychoanalysis of AI (2021) or confrontation with the Lacanian Thing.
- contemporary marxisms, on how economic and political systems condition subject formation, structuring agency and desires beyond individual artifacts.
- cultural studies, for ways that aesthetics and subjectivies intersect, for instances through subcultures or phenomena like the dandy.
Outcome Academic and artistic
To find out what could be fitting fields to contribute to, I would like to have conversations with people in those fields. I imagine elaborating a theoretical framework and developing design commitments, next to methodological lessons around artistic research in humanities, published through written formats as well as a workshop, exhibition, and symposium.
To work towards this, I now picture a hybrid academic-artistic PhD – with one philosophical research institute and one artistic – but I'm open to have this project take on other shapes as well. I'd like to have chat to see if you or someone you know could be interested to collaborate.
About Gijs de Boer
I am an artistic researcher and educator based in Rotterdam, NL. I combine a background in philosophy and design to study how aesthetics and materiality affect the idea of self. My work includes videos, visuals, essays, websites, focusing on themes like the design of trust, artistic positioning, or care relations. I hold an MSc Philosophy of Science, Technology and Society from University Twente, and an MA Contextual Design from Design Academy Eindhoven.
In my practice I deal with inherited modernism, and I use the self as a site of research: how do I embody my conditions, how do I respond when I change those? Born in the post-industrial city of Eindhoven – self-proclaimed 'Brainport' and 'Design Capital' of the Benelux – I feel like I grew up with modernism and tech-optimism running through my veins. As a smart and male kid, I've come to know the desire for control, for independence, for overview all too well – every time I feel overwhelmed, stressed or threatened. I read my practice as a way of dealing with these inherited modernist desires in a relational world.
I work within artistic and academic contexts. I've presented work at Dutch Design Week, Noorderlicht, Economia Festival, Sandberg Institute; collaborated with parties like Stichting Toekomstbeeld der Technologie, Today Art Foundation; published essays in Robida Magazine, Designo, C Magazine, and academically I worked on papers for the DIS, CHI, and HTR conferences.
I currently teach at the MA Critical Inquiry Lab of Design Academy Eindhoven, and am part of Extra Practice, a shared artist space in Rotterdam.
References
- Barad, Karen. 2007. Meeting the Universe Halfway. Duke University Press.
- Braidotti, Rosi. 2013. The Posthuman. Polity.
- Foucault, Michel. 1984. The History of Sexuality part II: The Use of Pleasure. Random House.
- Malafouris, Lambros. 2008. Beads for a Plastic Mind: the ‘Blind Man's Stick’ (BMS) Hypothesis and the Active Nature of Material Culture. Cambridge University Press.
- Millar, Isabel. 2021. The Psychoanalysis of Artificial Intelligence. Palgrave Macmillan.
- Schouwenberg, Louise and Michael Kaethler. 2021. The Auto-Ethnographic Turn in Design. Valiz.
- Vazquez, Rolando. 2020. Vistas of Modernity: Decolonial Aesthesis and the End of the Contemporary. Jap Sam Books.
- Verbeek, Peter-Paul. 2005. What Things Do: Philosophical Reflections on Technology, Agency, and Design. Penn State University Press.
- Wakkary, Ron. 2021. Things We Could Design: For More Than Human-Centered Worlds. MIT Press.
- Willis, Anne-Marie. 2006. Ontological Designing. Design Philosophy Papers 4:2.
- Wynter, Sylvia. Human Being as Noun? Or Being Human as Praxis? Towards the Autopoetic Turn/Overturn: A Manifesto. Unpublished essay.